Each storyteller has their own way of generating random events which makes for unique playthroughs each and every time.
You’ll select an AI storyteller – Cassandra Classic, Phoebe Chillax, or Randy Random – as well as the difficulty level. You’ll be asked to choose your scenario – crash-landed survivors on a rim world, a group of tribal survivors, one rich colonist, or naked brutality, one of the hardest modes to play.
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series – humanity has spread among the stars, there are planets that are more well off than others, but humanity never developed faster than light travel. When you start a game of RimWorld you’ll be given a bit of backstory that sounds similar to the Firefly T.V. That’s the main thing that Tynan, the developer, focuses on when he discusses RimWorld – that the game is primarily meant to be a story generator. The level of strategy and simulation of each individual colonist is extremely deep, and there are multiple AI storytellers so that you can play through however you’d like. RimWorld is a single player “sci fi colony sim driven by an intelligent AI storyteller” ( ) and has a nearly identical art style to Prison Architect, a prison sim game.
RimWorld is certainly no exception with the 100 hours I’ve clocked in game, and it can be appetizing to a large number of players due to the wide variety of ways you can choose to play it. If you read my post on Stardew Valley you may know that I have a bit of a problem with simulation games – namely, that I love them so much that I’ll play them for twenty hours in one weekend.